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The Dynamic User Interface

Summary:

See also: Form Files, Windows and Forms, Interaction Model.


Genero user interface modes

Text mode rendering

Genero's Text User Interface has been designed for character-based terminals. This mode can be used to run your application on a text terminal hardware or in a terminal emulator.

In TUI mode, the application windows/forms will display within the current console/terminal window as shown in the next screen-shot:

By default, applications forms are displayed in GUI mode as described later in this section. In order to run your applications in text mode, set the FGLGUI environment variable to 0 (zero).

Note that on UNIX platforms, you need to configure you terminal capabilities with environment variables, as described later in Configuring your text terminal.

Graphical mode rendering

Genero is designed to provide a real graphical look and feel. Compared to the text mode interface as with Informix 4GL applications, this is a significant improvement for the end user. For example, with Genero, when using the GUI mode, you get real resizable windows when executing an OPEN WINDOW instruction.

The Graphical User Interface mode is enabled by default in Genero. You can also set the FGLGUI environment variable to 1. In GUI mode, the application will display on the front-end workstation identified with the FGLSERVER environment variable. Application windows/forms will be rendered with real GUI widgets providing a nice look-and-feel as shown in the next screen-shot:

Traditional GUI mode

What is the Traditional GUI mode designed for?

With the GUI mode of Genero, you immediately get the benefit of standard GUI widgets and windows. Forms are rendered as real movable and resizable windows, form labels and fields become widgets using variable fonts, toolbars and pull-down menus are displayed, and error messages are displayed in the status bar. This can, however, be annoying if you have to migrate from a project that was developed with Informix 4GL or Four Js BDS products.

Genero supports the Traditional GUI mode to simplify migration from Informix 4GL or from Four Js BDS. When using this mode, Genero windows will be displayed as simple boxes in a main front-end window, as shown in the next screen-shot:

Enabling the Traditional GUI mode

The traditional GUI mode can be enabled with the following FGLPROFILE entry:

   gui.uiMode = "traditional"  

By default, the Traditional GUI mode is off.

Window rendering rules

If the Traditional GUI mode is set, the OPEN WINDOW statement works differently according to the bound forms.

On the Front-End side, there is one unique main graphical window (a top-level widget called "Compatibility Window Container") created to host all the Genero windows containing traditional forms. Traditional forms are form files which have a SCREEN section instead of the Genero specific LAYOUT section. When migrating from an Informix 4GL or FourJ's BDS project, all forms initially contain a SCREEN section; hence all windows opened in traditional mode will appear in the Compatibility Window Container.

To renovate a form file with Genero graphical items such as group boxes, buttons and tables, a LAYOUT section must be created. If the renovated form file is loaded via OPEN WINDOW ... WITH FORM form-file then, even in traditional mode, the freshly created window will appear as a new top-level widget on the Front-End side. This opens a smooth migration path using the traditional mode; as a first step, it is possible to migrate/enhance the most important forms, while keeping the rest of the application forms running in the original rendering.

Note, however, that the following combination does not work in Traditional GUI mode:

  1. OPEN WINDOW window_id AT line, column WITH height ROWS, width COLUMNS 
  2. OPEN FORM form_id FROM "form_file" (form_file is defined with a LAYOUT section)
  3. DISPLAY FORM form_id

A runtime error results, because you cannot display a form with dynamic geometry in a fixed geometry container. Only forms with a SCREEN section can be displayed at a later stage in a window that was initially opened inside the Compatibility Window Container.

Function key shifting

When the traditional mode is enabled, you can map Shift-Fx and Control-Fx key strokes to F(x+offset) actions. The offset is defined with the gui.key.add_function entry:

   gui.key.add_function = 12  

This entry defines the number of function keys of the keyboard (default is 12). When defined as 12, a Shift-F1 will be received as an F13 (12+1) action event by the program, and a Control-F1 will be F25 (12*2+1).

PROMPT rendering

Unlike in TUI mode or with the BDS/WTK products, Genero renders the PROMPT instruction in a separate modal window, even when the traditional GUI mode is enabled. The PROMPT window will appear on top of the Compatibility Window Container.


The Dynamic User Interface

The concept

The Dynamic User Interface (DUI) is a global concept for a new, open User Interface programming toolkit and deployment components, based on the usage of XML standards and built-in classes.

The purpose of the DUI is to support different kinds of display devices by using the same source code, introducing an abstract definition of the user interface that can be manipulated at runtime as a tree of user interface objects. This tree is called the Abstract User Interface.

The Runtime System is in charge of the Abstract User Interface tree and the Front End is in charge of making this abstract tree visible on the screen. The Front End gets a copy of that tree which is automatically synchronized by the runtime by using the Front End Protocol.

In development, application screens are defined by Form Specification Files. These files are used by the Form Compiler to produce the Runtime Form Files that can be deployed in production environments.

Architectural schema

The following schema describes the Dynamic User Interface concept, showing how the Abstract User Interface tree is shared by the Runtime System and the Front End:

When is the front-end synchronized?

The Abstract User Interface tree on the front-end is synchronized with the Runtime System AUI tree when a user interaction instruction takes the control. This means that the user will not see any display as long as the program is doing batch processing, until an interactive statement is reached.

For example, the following program shows nothing:

  01 MAIN
  02   DEFINE cnt INTEGER
  03   OPEN WINDOW w WITH FORM "myform"
  04   FOR cnt=1 TO 10
  05     DISPLAY BY NAME cnt
  06     SLEEP 1
  07   END FOR
  08 END MAIN  

If you want to show something on the screen while the program is running in a batch procedure, you must force synchronization with the front-end, by calling the refresh() method of the Interface built-in class:

  01 MAIN
  02   DEFINE cnt INTEGER
  03   OPEN WINDOW w WITH FORM "myform"
  04   FOR cnt=1 TO 10
  05     DISPLAY BY NAME cnt
  06     CALL ui.Interface.refresh()   -- Sync the front-end!
  07     SLEEP 1
  08   END FOR
  09 END MAIN  

Keep in mind that when the AUI trees are synchronized, only the changes are sent to the front-end. If a modification has been made that does not result in a change in the values of the attributes of a node of the tree (for example, you change the contents of an image file but keep the same name), that modification will not be sent to the front-end.


Connecting to the front-end

Defining the Target Front-End

In GUI mode, when the first interactive instruction like MENU or INPUT is executed, the runtime system establishes a tcp connection to the front-end. The front-end acts as a graphical server for the runtime system.

On the runtime system side, the front-end is identified by the FGLSERVER environment variable. This variable defines the hostname of the machine where the front-end resides, and the number of the front-end instance to be used.

The syntax for FGLSERVER is hostname[:servernum]:

  $ FGLSERVER=fox:1
  $ fglrun myprog  

The servernum parameter is a whole number that defines the instance of the front-end. It is actually defining a tcp port number, starting from 6400. For example, if servernum equals 2, the tcp port number used is 6402 (6400+2). 

This is the standard/basic connection technique, but you can set up different types of configurations. For example, you can have the front-end connect to an application server via ssh, to pass through firewalls over the internet. Refer to the front-end documentation for more details.

Front-End Identification

The front-end can open a terminal session on the application server to start a program from the user workstation. This is done by using a ssh, rlogin, or telnet terminal session. When the terminal session is open, the front-end sends a couple of shell commands to set environment variables like FGLSERVER before starting the Genero program to display the application on the front-end where the terminal session was initiated.

In this configuration, front-end identification takes place. The front-end identification prevents the display of application windows on a front-end that did not start the Genero application on the server. If the front-end was not identified, it would result in an important security problem, as anyone could run a fake application that could display on any front-end and ask for a password.

Warning (Security Issue): Front-end identification is achieved by setting two environment variables in the terminal session, which identify the front-end. The runtime system sends the first identifier back when connecting to the front-end, and the front-end sends the second id in the returning connection string. The Front-end checks the first id, and refuses the connection if that id does not correspond to the original id set in the terminal session. The runtime system checks the second id send by the front-end in the connection string, and refuses the connection if that id does not correspond to the environment variable set in the terminal session. There can be a security hole if users can overwrite the program or the shell script started by the front-end terminal session. It is then possible to change the front-end identification environment variables and FGLSERVER, in order to display the application on another workstation to read confidential data. As long as basic application users do not have read and write privileges on the program files, there is no risk. To make sure that program files on the server side are protected from basic users, create a special user on the server to manage the application program files, and give other users only read access to those files. As long as basic users cannot modify programs on the server side, there is no security issue.

Front-End connection timeout

When initiating the connection to the front-end, if the front-end program is stopped, the host machine is down, or a firewall drops connections for the port used by Genero, the program will stop with an error after a given timeout. This timeout can be specified with this FGLPROFILE entry:

  gui.connection.timeout = seconds  

The default timeout is 30 seconds.

Front-End connection lost

When a program has started and the runtime system waits for a user action, but the end user does not do anything, the front-end sends a 'ping' event every 5 minutes to keep the tcp connection alive. This situation can happen if the user leaves the workstation for a while without closing the application. The Front-End ping is a normal situation and part of the GUI client/server protocol. However, if the front-end program is not stopped properly (when killed by a system reboot, for example), the tcp connection is lost and the runtime system does not receive any more 'ping' events. In this case, the runtime system waits for a specified time before it stops with fatal error -8062. You can configure this timeout with an FGLPROFILE entry:

  gui.protocol.pingTimeout = 800  

By default, the runtime system waits for 600 seconds (10 minutes).

Note that if you set this timeout to a value lower than the ping delay of the front-end, the program will stop with a fatal error after that timeout, even if the tcp connection is still alive. For example, with a front-end having a ping delay of 5 minutes, the minimum value for this parameter should be about 330 seconds (5 minutes + 30 seconds to make sure the client ping arrives).

Disabling protocol compression

GUI protocol compression uses unnecessary processor resources if the communication with the front-end is fast (for example, on a 100 Mbps Ethernet network compression is not needed). To disable compression, set this FGLPROFILE entry: 

  gui.protocol.format = "block"  

See also Front-End Protocol.

Front-End Errors

When the Front End receives an invalid order, it stops the application. The Runtime System then stops and displays the following message:

  Program stopped at 'xxx.4gl', line number yy.
  FORMS statement error number -6313.
  The UserInterface has been destroyed: <message>.  

The following error messages can occur:

Message Description
Application was terminated by user The front-end has been stopped or the user has clicked on the "Terminate application" button.
Unexpected interface version sent by the runtime system The runtime system and the front-end versions are not fully compatible.

The container 'container_name' already exists

The same WCI container has been started twice.

The container  'container_name' was destroyed The parent WCI container has been stopped while some children are still running
The container 'container_name' doesn't exist The WCI parent of the current child doesn't exist.
Invalid AUI Tree: Multiple Start Menu nodes The AUI Tree contains two Start Menu Nodes - should not happen.

The Abstract User Interface

The Abstract User Interface (AUI) is a DOM tree describing the objects of the User Interface of a Program at a given time. A copy of the AUI tree is held by both the Front End and the Runtime System. AUI Tree synchronization is automatically done by the Runtime System using the Front End Protocol. The programs can manipulate the AUI tree by using built-in classes and XML utilities.

What does the Abstract User Interface tree contain?

The Abstract User Interface defines a tree of objects organized by parent/child relationship. The different kinds of user interface objects are defined by attributes. The AUI tree can be serialized as text according to the XML standard notation.

The following example shows a part of an AUI tree defining a Toolbar serialized with the XML notation:

  <ToolBar>
    <ToolBarItem name="f5" text="List" image="list" />
    <ToolBarSeparator/>
    <ToolBarItem name="Query" text="Query" image="search" />
    <ToolBarItem name="Add" text="Append" image="add" />
    ...
  </ToolBar>  

Manipulating the Abstract User Interface tree

Modifying the AUI tree with built-in classes

The objects of the Abstract User Interface tree can be queried and modified at runtime with specific built-in classes like ui.Form, provided to manipulate form elements.

The next code example gets the current window object, then gets the current form in that window, and hides a group-box form element identified by the name "gb1":

  01 DEFINE w ui.Window
  02 DEFINE f ui.Form
  03 LET w = ui.Window.getCurrent()
  04 LET f = w.getForm()
  05 CALL f.setElementHidden("gb1",1)

Using low-level APIs to modifying the AUI tree

In very special cases, you can also directly access the nodes of the AUI tree by using DOM API classes like DomDocument and DomNode

Important note: As we continue to add new features to the product we encounter situations that may force us to modify the AUI Tree in order to add new elements/attributes. If you are using the low level API's to directly modify the tree, your code may be slightly impacted when we release a change in the AUI Tree structure. In order to minimize the impact of any such Abstract User Interface changes we would like to suggest the following course of action with regards to use of the DOM/SAX API's:

  1. Modify the tree at your own discretion understanding that in the future, changes to the AUI tree may be implemented.
  2. Place all custom calls to the DOM/SAX API within centralized Library functions that are accessible to all modules, as opposed to scattering function calls throughout your code base.
  3. Do not create nodes or change attributes that are not explicitly documented as modifiable. For example, TopMenu or ToolBar nodes can be created and configured dynamically, but you should not add FormField nodes to existing forms, or modify yourself the 'active' attribute of fields or actions.

To get the user interface nodes at runtime, the language provides different kinds of API functions or methods, according to the context. For example, to get the root of the Abstract User Interface tree, call the ui.Interface.getRootNode() method. You can also get the current form node with ui.Form.getNode() or search for an element by name with the ui.Form.findNode() method.


XML Node Types and Attribute Names

By tradition BDL uses uppercase keywords, such as LABEL in form files, and the examples in this documentation reflect that convention. The BDL language itself is not case-sensitive. However, XML is case-sensitive, and by convention node types use uppercase/lowercase combinations to indicate word boundaries. In BDL, therefore, the nodes and attributes of an Abstract User Interface tree are handled as follows:

Note that if you reference Nodes or Attributes in your BDL code, you must always respect the naming conventions.


Actions in the Abstract User Interface tree

The Abstract User Interface identifies all possible actions that can be received by the current interactive instruction with a list of Action nodes. The list of possible actions are held by a Dialog node. An Action node is identified by the 'name' attribute and defines common properties such as the accelerator key, default image, and default text.

Interactive elements are bound to Action nodes by the 'name' attribute. For example, a Toolbar item (button) with the name 'cancel' is bound to the Action node having the name 'cancel', which in turn defines the accelerator key, the default text, and the default image for the button.

When an interactive element is used (such as a form field input, toolbar button click, or menu option selection), an ActionEvent node is sent to the runtime system. The name of the ActionEvent node identifies what Action occurred and the 'idRef' attribute indicates the source element of the action.

See also Front End Events for more details.


The Front End Protocol

The Front End Protocol (FEP) is an internal protocol used by the Runtime System to synchronize the Abstract User Interface representation on the Front End side. This protocol defines a simple set of operations to edit the Abstract User Interface tree. This protocol is based on a command processing principle (send command, receive answer) and can be serialized to be transported over any network protocol, like HTTP for example.

Both the Abstract User Interface and the Front End Protocol are public to allow third parties to develop their own Front Ends. This enables applications to be deployed on very specific Workstations.

Refer to Front End Protocol for more details about the operations supported by this communication protocol.


Special Features

This section describes special features regarding the user interface domain:

Setting Key Labels

Definition

This feature allows you to define the labels of keys, to show a specific text in the default action button created for the key. Note that key label definition is provided for backward compatibility, to set action/key labels you should use Action Defaults instead to define action view texts.

Syntax:

Notes:

  1. key-name is the name of the key as described below.
  2. label is the text to be displayed in the default action view (button).

Usage:

Traditional 4GL applications use a lot of function keys and/or control keys to manage user actions. For example, in the following interactive dialog, the function key F10 is used to show a detail window:

  01 INPUT BY NAME myrecord.*
  02    ON KEY (F10)
  03       CALL ShowDetail()
  04 END INPUT

For backward compatibility, the language allows you to specify a label to be displayed in a default action button created specifically for the key.

By default, if you do not specify a label, no action button is displayed for a function key or control key.

If the text provided for the key label is empty or NULL, the default action button will not be displayed.

The following table shows the key names recognized by the runtime system:

Key Name Description
f1 to f255 Function keys.
control-a to control-z Control keys.
accept Predefined dialog validation action.
interrupt Predefined dialog cancellation action (note action name is cancel, not interrupt).
insert Predefined INPUT ARRAY dialog row insertion action.
append Predefined INPUT ARRAY dialog row addition action.
delete Predefined INPUT ARRAY dialog row deletion action.
help Predefined help action.

You can define key labels at different levels, from the default settings to a specific field, to show a specific label for the key when the focus is in that field. The order of precedence for key label definition is the following:

  1. The label defined with the KEY attribute of the form field.
  2. The label defined for the current dialog, using the FGL_DIALOG_SETKEYLABEL function.
  3. The label defined in the KEYS section of the form specification file.
  4. The label defined as default for a program, using the FGL_SETKEYLABEL function.
  5. The label defined in the FGLPROFILE configuration file (key.key-name.text entries).

Note that in Genero, you typically define action labels with Action Defaults. However, if key labels are defined, they will overwrite the text defined in Action Defaults for the corresponding key action. Note that in BDS 3.xx versions, default key labels are defined in FGLDIR/etc/fglprofile. These defaults have been commented out in Genero to have Action Defaults text applied (In Genero, by default, FGL_GETKEYLABEL() returns NULL for all keys). If you want to get the same default key labels as in BDS 3.xx, uncomment the key.* lines in FGLDIR/etc/fglprofile.

You can query the label defined at the program level with the FGL_GETKEYLABEL function and, for the current interactive instruction, with the FGL_DIALOG_GETKEYLABEL function.

Automatic front-end startup

Definition

The runtime system tries to open a connection to the graphical front-end according to the FGLSERVER environment variable. This requires having the front-end already started and listening to the TCP port defined according to FGLSERVER.

In some configurations, such as X11 workstations or METAFRAME/Citrix Winframe or Microsoft Windows Terminal Server, each user may want to start his own front-end to have a dedicated process. This can be done by starting the front-end automatically when the Genero program executes, according to the DISPLAY (X11) or SESSIONNAME/CLIENTNAME (WTSE) environment variables.

Usage:

Automatic front-end startup settings are defined with gui.server.autostart.* entries in FGLPROFILE.

In a first time, the runtime system tries to establish the connection without starting the GUI server (in a normal usage, it is already started). The GUI server (i.e. front-end) is identified by the FGLSERVER environment variable. If FGLSERVER is not defined, it defaults to localhost:0, except if gui.server.autostart.wsmap entries are defined in FGLPROFILE. When wsmap entries are defined, workstation id to GUI server id mapping takes place and FGLSERVER defaults to localhost:n, where n is the GUI server number found from wsmap entries.

If this first connection fails and the gui.server.autostart.cmd entry is defined, the runtime system executes the command to start the GUI server, then waits for n seconds as defined by gui.server.autostart.wait entry, and after this delay tries to connect to the front-end. If the connection fails, it tries again for a number of attempts defined by the gui.server.autostart.repeat entry. Finally, it the last try failed, the runtime system stops with a GUI connection error -6300

Note that if the gui.server.autostart.cmd entry is not defined, neither workstation id to GUI id mapping, nor automatic front-end startup is done.

Here is a detailed description of each gui.server.autostart FGLPROFILE entry:

The 'cmd' entry is used to define the command to be executed to start the front-end:

 gui.server.autostart.cmd = "/opt/app/gdc-2.30/bin/gdc -p %d -q -M"

Here, %d will be replaced by the TCP port the front-end must listen to.

By default the runtime system waits for two seconds before it tries to connect to the front-end. You can change this delay with the 'wait' entry:

 gui.server.autostart.wait = 5   -- wait five seconds

The runtime system tries to connect to the front-end ten times. You can change this with the 'repeat' entry:

 gui.server.autostart.repeat = 3 -- repeat three times

The following FGLPROFILE entries can be used to define workstation id to front-end id mapping:

 gui.server.autostart.wsmap.max = 3
 gui.server.autostart.wsmap.0.names = "fox:1.0,fox.sxb.4js.com:1.0"
 gui.server.autostart.wsmap.1.names = "wolf:1.0,wolf.sxb.4js.com:1.0"
 gui.server.autostart.wsmap.2.names = "wolf:2.0,wolf.sxb.4js.com:2.0"

The first 'wsmap.max' entry defines the maximum number of front-end identifiers to look for. The 'wsmap.N.names' entries define a mapping for each GUI server, where N is the front-end identifier. The value of those entries defines a comma-separated list of workstation names to match. If no wsmap entries are defined, the GUI server number will default to zero.

Note that for gui.server.autostart.wsmap entries, the first GUI server number starts at zero.

On X11 configurations, a workstation is identified by the DISPLAY environment variable. In the above example, "fox:1.0" identifies a workstation that will make the runtime start a front-end with the number 1.

On Windows Terminal Server, the CLIENTNAME environment variable identifies the workstation. If no corresponding front-end id can be found in the 'wsmap' entries, the front-end number defaults to the id of the session defined by the SESSIONNAME environment variable, plus one. The value of this variable has the form "protocol#id"; for example, "RDP-Tcp#4" would automatically define a front-end id of 5 (4+1).

If the front-end processes are started on the same machine as the runtime system, you do not need to set the FGLSERVER environment variable. This will then default to 'localhost:id', where id will be detected according to the 'wsmap' workstation mapping entries.

If the front-end is executed on a middle-tier machine that is different from the application server, MIDHOST for example, you can set FGLSERVER to "MIDHOST" without a GUI server id. The workstation mapping will automatically find the id according to 'wsmap' settings.

Some clients, such as the Genero Desktop Client (GDC), raise the control panel to the top of the window stack when you try to restart it. In this case the program window might be hidden by the GDC control panel. To avoid this problem, you can use the -M option to start the GDC in minimized mode.

Text mode screen dump

For compatibility with IBM Informix 4gl, Genero supports the DBSCREENDUMP and DBSCREENOUT environment variables for debugging purpose, to let you do a screen shot when running in TUI mode and write the result into a file.

To enable TUI screen shot, set either DBSCREENDUMP or DBSCREENOUT to the name of the output file, then run your Genero program with FGLGUI=0 set and press the CONTROL-P key to dump the current screen. Each time you press CONTROL-P the output file will be overwritten.

The DBSCREENDUMP variable writes the screen with escape sequences of TTY attributes, while DBSCREENOUT writes only the characters displayed on the screen, which makes the output more readable.

If both variables are set, the runtime will generate both output files. You should however use different file names, otherwise the output is undefined.


Configuring your text terminal

This section covers topics about text terminal configuration when using the TUI mode (when the FGLGUI environment variable is set to zero).

Note that terminal type and terminal capabilities definition is not a Genero-specific configuration: TERM, TERMCAP and TERMINFO are also used by other UNIX applications and commands.

Genero supports both termcap and terminfo implementations of text terminal capabilities. However, we strongly recommend you to use the terminfo solution, by setting the INFORMIXTERM environment variable to terminfo. If INFORMIXTERM is not set, Genero will use the termcap implementation by default.

Environment variables

To display a Genero application in a text terminal, you must set the value of the FGLGUI environment variable to 0 (zero).

On UNIX platforms, the TERM environment variable must be set to define the terminal type/name. For example, if you execute the application in an xterm X11 window, set TERM=xterm.
The INFORMIXTERM environment variable indicates the terminal capabilities database that must be used.
When INFORMIXTERM is set to termcap (the default), Genero reads terminal capabilities from the file defined by the TERMCAP environment variable.
When INFORMIXTERM is set to terminfo, Genero reads terminal capabilities from the terminfo database of the system.

On Windows platforms, you can run applications in text mode inside a CMD Console Window. You must not set the TERM environment variable in this case.

TERMINFO terminal capabilities

When the INFORMIXTERM environment variable is set to terminfo, Genero will use the ncurses or curses library of the UNIX system to display and interact with the terminal device, according to the TERM environment variable.

Make sure that the libncurses.so or the libcurses.so library is installed on your UNIX system.

The TERMINFO environment variable can be used to define a different terminal capabilities database as the default. If your UNIX system is properly configured, you should not have to set the TERMINFO environment variable.

TERMCAP terminal capabilities

When the INFORMIXTERM environment variable is set to termcap or when this variable is undefined, Genero will use the termcap terminal capabilities database.

The termcap solution is provided for backward compatibility. You should use terminfo instead, by settting the INFORMIXTERM variable to terminfo.

By default Genero will use the /etc/termcap file. If this file is not found, Genero reads its default file $FGLDIR/etc/termcap. You can instruct Genero to use a different termcap file with the TERMCAP environment variable. If you plan to modify the default termcap file, we strongly recommend that you make a copy of the original file and point to the new file with the TERMCAP variable.

In this section we will briefly describe the syntax of the termcap file. For a complete definition please refer to your operating system documentation (see man pages describing the termcap file syntax).

Termcap syntax

All termcap entries contain a list of terminal names, followed by a list of terminal capabilities, in the following format:

Example: xterm terminal definition:

xterm|xterm terminal emulator:\
:km:mi:ms:xn:pt:\
:co#80:li#24:\
:is=\E[r\E[m\E[2J\E[H\E[?7h\E[?1;3;4;6l:\
...
Terminal Names

Termcap entries begin with one or more names for the terminal, each separated by a vertical ( | ) bar. Any one of these names can be used for access to the termcap entry.

Boolean Capabilities

Boolean capabilities are two-character codes indicating whether a terminal has a specific feature. If the Boolean capability exists in the termcap entry, the terminal has that particular feature. For example:

:bs:am:
# bs backspace with CTRL-H
# am automatic margins
Numeric Capabilities

Numeric capabilities are two-character codes followed by a sharp symbol ( # ) and a value. For example:

:co#80:li#24:
# co number of columns in a line
# li number of lines on the screen

Genero BDL assumes that the value is zero for any numeric capabilities that are not listed,

String Capabilities

String capabilities specify a sequence that can be used to perform a terminal operation.

A string capability is a two-character code, followed by an equal sign ( = ) and a string ending at the next delimiter ( : ).

Most termcap entries include string capabilities for clearing the screen, arrow keys, cursor movement, underscore, function keys, etc. For example, some string capabilities for a Wyse 50 terminal are shown below:

:ce=\Et:cl=\E*:\
:nd=^L:up=^K:\
:so=\EG4:se=\EG0:
# ce=\Et clear to end of line
# cl=\E* clear the screen
# nd=^L non-destructive cursor right
# up=^K up one line
# so=\EG4 start stand-out
# se=\EG0 end stand-out

Genero-specific termcap definitions

Extending Function Key Definitions

In TUI mode, Genero BDL recognizes function keys F1 through F36. These keys correspond to the termcap capabilities k0 through k9, followed by kA through kZ.

The termcap entry for these capabilities is the sequence of ASCII characters your terminal sends when you press the function keys (or any other keys you choose to use as function keys).

The next example shows some function key definitions for the xterm terminal:

k0=\E[11~:k1=\E[12~:k2=\E[13~:k3=\E[14~:\
...
k9=\E[21~:kA=\E[23~:kB=\E[24~:\
Defining dialog action keys

Dialog action keys for insert, delete and list navigation can be defined with the following capabilities:

Note: You can also use the OPTIONS statement to name other function keys or CTRL keys for these operations.

Specifying Characters for Window Borders

Genero BDL uses the graphics characters in the termcap file when you specify a window border in an OPEN WINDOW statement.

Genero BDL uses characters defined in the termcap file to draw the border of a window. If no characters are defined in this file, the runtime system uses the hyphen ( - ) for horizontal lines, the vertical bar ( | ) for vertical lines, and the plus sign ( + ) for corners.

Steps to define the graphical characters for window borders for your terminal type:

  1. Determine the escape sequences for turning the terminal graphics mode ON and OFF (Refer to the manual of your terminal). For example, on Wyse 50 terminals, the escape sequence for entering graphics mode is ESC H^B, and the escape sequence for leaving graphics mode is ESC H^C.
  2. Identify the ASCII equivalents for the six graphics characters that Genero requires to draw the window borders. The ASCII equivalent of a graphics character is the key you would press in graphics mode to obtain the indicated character. The six graphical characters needed by Genero are:
    1. The upper left corner
    2. The lower left corner
    3. The upper right corner
    4. The lower right corner
    5. The horizontal line
    6. The vertical line
  3. Edit the termcap entry for your terminal, and define the following string capabilities:

For terminals without graphics capabilities, you must enter a blank value for the gs and ge capabilities. For gb, enter the characters you want Genero to use for the window border. The following example shows possible values for gs, ge, and gb in an entry for a terminal without graphics capabilities:

:gs=:ge=:gb=.|.|_|:

With these settings, window borders would be drawn using underscores ( _ ) for horizontal lines, vertical bars ( | ) for vertical lines, periods ( . ) for the top corners, and vertical bars ( | ) for the lower corners.

Adding Color and Intensity

In TUI mode, a Genero program can be written either for a monochrome or a color terminal, and then you can run the program on either type of terminal. If you set up the termcap files as described here, the color attributes and the intensity attributes are related, as shown in the next table:

Number Color Intensity Note
0 WHITE NORMAL
1 YELLOW BOLD
2 MAGENTA BOLD
3 RED BOLD (*) If the keyword BOLD is indicated as the attribute, the field will be RED on a color terminal
4 CYAN DIM
5 GREEN DIM
6 BLUE DIM (*) If the keyword DIM is indicated as the attribute, the field will be BLUE on a color terminal
7 BLACK INVISIBLE

The background for colors is BLACK in all cases. In either color or monochrome mode, you can add the REVERSE, BLINK, or UNDERLINE attributes if your terminal supports them.

The ZA String Capability

Genero uses a parameterized string capability named ZA in the termcap file to determine color assignments. Unlike other termcap string capabilities that you set to a literal sequence of ASCII characters, ZA is a function string that depends on the following four parameters:

Parameter Name Description
1 p1 Color number between 0 and 7 (see above table).
2 p2 0 = Normal; 1 = Reverse.
3 p3 0 = No-Blink; 1 = Blink.
4 p3 0 = No-underscore; 1 = Underscore.

ZA uses the values of these four parameters and a stack machine to determine which characters to send to the terminal. The ZA function is called, and these parameters are evaluated, when a color or intensity attribute is encountered in a Genero program. Use the information in your terminal manual to set the ZA parameters to the correct values for your terminal.

The ZA string uses stack operations to push values onto the stack or to pop values off the stack. Typically, the instructions in the ZA string push a parameter onto the stack, compare it to one or more constants, and then send an appropriate sequence of characters to the terminal. More complex operations are often necessary; by storing the display attributes in static stack machine registers (named a through z), you can have terminal-specific optimizations.

The different stack operators that you can use to write the descriptions are summarized below. For a complete discussion of stack operators, see your operating system documentation.

Operators That Send Characters to the Terminal
Operators That Manipulate the Stack
Arithmetic Operators

Each arithmetic operator pops the top two values from the stack, performs an operation, and pushes the result on the stack.

Bit Operators

The following bit operators pop the top two values from the stack, perform an operation, and push the result on the stack:

The following unary operator pops the top value from the stack, performs an operation, and pushes the result on the stack:

Logical Operators

The following logical operators pop the top two values from the stack, perform an operation, and push the logical result (0 for false or 1 for true) on the stack:

The following unary operator pops the top value from the stack, performs an operation, and pushes the logical result (0 or 1) on the stack.

Conditional Statements

The conditional statement has the following format:

 %? expr %t thenpart %e elsepart %;

The %e elsepart is optional. You can nest conditional statements in the thenpart or the elsepart.

When Genero evaluates a conditional statement, it pops the top value from the stack and evaluates it as either true or false. If the value is true, the runtime performs the operations after the %t; otherwise it performs the operations after the %e (if any).

For example, the expression:

%?%p1%{3}%=%t;31%;

is equivalent to:

if p1 = 3 then print ";31"

Assuming that p1 in the example has the value 3, Genero would perform the following steps:

ZA example

The ZA sequence for the ID Systems Corporation ID231 (color terminal) is:

ZA =
\E[0;                # Print lead-in
%?%p1%{0}%=%t%{7}    # Encode color number (translate color number to number for the ID231 term)
%e%p1%{1}%=%t%{3}    # 
%e%p1%{2}%=%t%{5}    # 
%e%p1%{3}%=%t%{1}    #
%e%p1%{4}%=%t%{6}    #
%e%p1%{5}%=%t%{2}    #
%e%p1%{6}%=%t%{4}    #
%e%p1%{7}%=%t%{0}%;  #
%?%p2%t30;%{40}%+%2d # if p2 is set, print ’30’ and ’40’ + color number (reverse)
%e40;%{30}%+%2d%;    #  else print ’40’ and ’30’ + color number (normal)
%?%p3%t;5%;          # if p3 is set, print 5 (blink)
%?%p4%t;4%;          # if p4 is set, print 4 (underline)
m                    # print ’m’ to end character sequence